Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by DCoolMan · Jul 07, 2020 at 08:30 AM · collisionmovement script

NullReferenceException with Terrain.activeTerrain

Hello,

I have been programming in Unity and C# for quite some time now and I have never come to this error before. In short, I am making a prototype for a flight simulator so I have basic movement down, but nothing short of that. The issue in the code has to do with the plane colliding with the terrain, and because of the need to have the plane be kinematic, I cannot use RigidBody and colliders. In turn, I found this line of code...

 float terrainHeightAtMyPosition = Terrain.activeTerrain.SampleHeight(transform.position);

... which is part of the whole code that I have which is...

 using System;
 using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Specialized;
 using System.Threading;
 using UnityEngine;
 
 public class PlaneMovement : MonoBehaviour
 {
     public float speed = 100f;
 
     void Update()
     {
         transform.position += -transform.right * Time.deltaTime * speed;
         transform.Rotate(Input.GetAxis("Horizontal") * 5, 0f, Input.GetAxis("Vertical") * 5);
         speed += transform.right.y * 50.0f * Time.deltaTime;
 
         float terrainHeightAtMyPosition = Terrain.activeTerrain.SampleHeight(transform.position);
         if (terrainHeightAtMyPosition > transform.position.y)
         {
             transform.position = new Vector3(transform.position.x, terrainHeightAtMyPosition, transform.position.z);
         }
     }
 }

I end up getting this error...

 NullReferenceException: Object reference not set to an instance of an object
 PlaneMovement.Update () (at Assets/Scripts/PlaneMovement.cs:19)

I cannot pinpoint exactly what the issue is with what I am doing, so hopefully someone can help fix the error.

All of the Terrain parts are the same, so here is one of them...

alt text

Thanks!

162923-unity-airplane-collider-issue-1.png (341.2 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Hellium · Jul 07, 2020 at 06:40 PM

I don't see any terrain here, only meshes with colliders.

Do you have any object with the Terrain component attached? If not, you need one, otherwise Terrain.activeTerrain will return null. After attaching the Terrain component, right click in your Project tab > Create > Terrain and provide the terrain asset to the component.

With the Terrain component & its tools, you will be able to create your actual terrain, and Terrain.activeTerrain will return the terrain you have created.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DCoolMan · Jul 07, 2020 at 07:28 PM 0
Share

Ok, so I got that, I initially attached that but it didn't change anything. $$anonymous$$aybe this is why, because it says, "Terrain Asset $$anonymous$$issing" and then I am not sure what to do about that part.

alt text

unity-airplane-collider-issue-3.png (18.2 kB)
avatar image
0

Answer by TomatJuice · Jul 07, 2020 at 07:47 PM

You may not have an instance of your terrain

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

201 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Problem with 2D movement 0 Answers

I need some help with my script. Im just a beginner and dont know whats happening. 1 Answer

Game object passes through walls 0 Answers

Glitchy collisions 0 Answers

My player goes straight through my colider 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges