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Question by JRoyer · Jul 06, 2020 at 02:09 PM · euleranglesquaternions

Is it possible to rotate 1 axis with Quaternions without using EulerAngles?

I'm trying to rotate my player but he keeps getting gimbal locked. Any ideas?

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Answer by Raviish123 · Jul 07, 2020 at 03:05 AM

@JRoyer Use Quaternion.AngleAxis. It takes 2 parameters: the angle (float) you want to rotate, and the axis (Vector3) you want to rotate it around.

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