- Home /
Question by
Firasdeep2 · Jun 17, 2013 at 01:15 AM ·
shadertexturemeshmaterialtransparency
[ problem ] transparent shader !!!
Hello ...
the problem...
White edges or another color depends on the applied texture appears in the end of mesh edge.
the used shader is (Mobile Transparent Vertex Color) here
THX...
Comment
Best Answer
Answer by cmberryau · Jun 17, 2013 at 08:37 AM
Check the Inspector window for the texture import - change Wrap Mode to 'Clamp'. This might help.
No worries - it simply changes the wrapping mode of the texture mapping so it no longer repeats, your white lines are simply your texture repeating.
Your answer
Follow this Question
Related Questions
Pages overlapping problem 1 Answer
HDRP, should I use transparent or opaque alpha clipping for foliage texture? 0 Answers
Textures not showing up 0 Answers
Mesh Clipping / Cross Sections 1 Answer