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Textures do not appear on mesh correctly?
I created a maze in 3ds max and imported it into unity but when I apply a material to the floor of the mesh it does not display properly. The mesh just changes to a colour that's vaguely similar to the texture. If I apply the texture to any other gameobject it works fine so I'm confused.
Here is the texture I'm using: 
The floor looks like this when I apply it: 
 
                 
                floor.png 
                (165.8 kB) 
               
 
                
                 
                texture.png 
                (172.6 kB) 
               
 
              
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