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Question by
MSachs · Jul 06, 2020 at 08:08 AM ·
webglloadloadingasynchronousloading during runtime
Is there a way to load a WebGL build in segments?
Hi,
with default settings you have to load the whole WebGL build when starting it which can take some time depending on the build size and download speed.
Is there any way to for example only load the first scene to start the build and after that load the rest in the background? Or do you always have to load the whole build before anything can be displayed?
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