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Question by
zanetrain23 · Feb 09, 2017 at 03:44 PM ·
buttonclick
Button function triggering when anywhere on screen clicked
I'm working on a 2D puzzle game with Unity 5.5, and I'm getting some weird behavior with one of my buttons. On a certain level--and nowhere else, so far--after a sequence of actions is performed (a sequence that has worked fine on other levels), the next click on the screen always triggers one of my button functions, even if the click is on a different button or even not on a button at all. What might cause this sort of behavior? I've looked at the Inspector during gameplay and haven't noticed anything weird there.
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