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Problem with fixed joint 2d and local scale of object
I' ve develop a 2D game without gravity. The player is a rocket with realative force and torque applied on click. The rocket is connected with a ball that have a fixed joint. Both are dynamic rigidbody. The problem appear when I have a 360 degrees rotation with the rocket, if increasing the ball with local scale both go off to opposite axys value (ex. if the rocket is 90 go off to -90). If I return the rotation in the opposite side scale it works correctly if I torque over 360 the problem get worse. Thanks for the help.
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