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This question was closed Feb 16, 2015 at 01:54 PM by Graham-Dunnett for the following reason:

Duplicate Question

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Question by awplays49 · Feb 16, 2015 at 03:09 AM · animationanimatorblendernullreferenceexceptionmodeling

Nullreferenceexception and resulting animator not playing correct animation

Hi i added a mesh with animations and in the inspector preview it looks fine but the animator is playing the previous animation before I deleted it.

Its also throwing 3 nullreferenceexceptions....

alt text

screenshot-259.png (224.7 kB)
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avatar image awplays49 · Feb 16, 2015 at 12:40 PM 0
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@meat5000 do you have experience with the animator?

avatar image awplays49 · Feb 16, 2015 at 01:12 PM 0
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Okay the references are gone, but its not playing the right animation? I looked at the preview of the transition in the inspector and it looks fine even on the transition but its not working right. I put the code that changes an animator int that triggers this animation in update () and i used getmousebuttondown (1) to trigger it.

however, its playing a completely different animation!

avatar image awplays49 · Feb 16, 2015 at 01:16 PM 0
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also the int i switch to trigger it is not changing in the animator panel, but no other animation has been programmed by me to trigger on rightclick...

i rclick. nothing changes except it transitions to the wrong animation. i dont even know where it GOT the animation! it looks like an old 1-handed gun ai$$anonymous$$g animation i imported yesterday, but i deleted it. when i saw the connection, i closed unity and reopened it but it didnt do me any good. i also thought it could be how i set the int to 0 after getmousebuttondwn (1) was false, and it was a problem, but it didnt fix it still.

avatar image awplays49 · Feb 16, 2015 at 01:17 PM 0
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im also getting 3 errrors at launch of unity!

alt text

screenshot-264.png (147.2 kB)
avatar image meat5000 ♦ · Feb 16, 2015 at 01:29 PM 0
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Click the state box and re-drag the animation file in from your model prefab.

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