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Question by HappyPants84 · Jul 20, 2018 at 09:36 PM · movementrigidbodyjumpjumpingplayer movement

I need help with a movement script

hi, I'm very new to coding and I'm trying to make a movement script for my first game and the script was working fine until I tried to add a jump. the jumping didn't break the script but it does not work properly. could anyone please tell me how to make a jump script to this movement script:

[RequireComponent(typeof(Rigidbody))] public class PlayerMovement : MonoBehaviour {

 public Rigidbody rb;

 public float jumpHeight = 10000f;

 public float walkingSpeed = 5f;
 public float runningSpeed = 10f;
 float speed;

 void Start ()
 {
     rb = GetComponent<Rigidbody>();

     speed = walkingSpeed;

 }

 void Update ()
 {
     if (Input.GetKey(KeyCode.LeftShift))
     {
         speed = runningSpeed;
     }
     else
     {
         speed = walkingSpeed;
     }

     float moveLR = Input.GetAxis("Horizontal") * speed;
     float moveFB = Input.GetAxis("Vertical") * speed;

     Vector3 movement = new Vector3(moveLR, 0, moveFB);

     rb.velocity = movement;

 }

}

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Answer by madks13 · Jul 20, 2018 at 09:55 PM

There is a player controller script in the free assets provided by unity, you should look at it.

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