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Question by jake-ruman · Feb 24, 2017 at 01:53 AM · iosunity5imageresourcesstreamingassets

Unity can not access StreamingAssets on IOS

Now i'm working on a project which created by others. I need access image files stored in StreamingAssets folder. This is my C# code below:

 IEnumerator Start () {
         _image = gameObject.GetComponent <RawImage>();
 
         string url = "file://" + System.IO.Path.Combine (Application.streamingAssetsPath, name);
         WWW www = new WWW(url);
         yield return www;
 
         if (www.error == null)
         {
             _image.texture = www.texture;
         }
         else 
         {
             Debug.Log ("[test] error : " + www.error);
         }
     }

I can totally make sure the file is right there. And it's working perfect when i run on Unity Editor. But it shows "Unsupported URL" after i build as ios and run at my ios device.

I am confused for this question for a long time. So I decide to do a test by creating a totally new project and add a new scene, a new script, a png image. It's working perfect when i run on iPhone after build it.

And now i do not know how to find the source of this question. Hope someone can help me. Thanks in advance.

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Answer by GMonks-Entertainment · Mar 13, 2017 at 01:24 PM

You do not need to add "file://" prefix in url .

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