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Scriptable Render Pipeline, rendering only a post processing volume
Hi I have a large environment and I only want to render part of it. Specifically a Cube. A Cube of Visibility that I could move around an environment to reveal everything inside the cube
Feels like a post-production volume would be the easiest way if I could make everything else invisible
What is the easiest way to accomplish this? Where should I start? The Scriptable Render Pipeline?
Thanks so much! ~be
Answer by Bentoon · Jul 03, 2020 at 10:02 PM
Hi
We figured it out - In case anyone is interested you do this type of thing with Stencil Shaders & Masks with a stencil Shader applied to the materials in your scene and a stencil mask shader applied to a cube to visualize!
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