Object being flung off course as soon as it is touching clone of floor
Hi there, I am creating a infinite runner game. The floor is based off tiles which start to randomly generate to create a course. To start with there are 5 tiles which are already placed so are not clones. As soon as the character reaches the generated tiles (clones) it is flung off course even though the tiles have the exact same settings. It was working before when the tiles just spawned in a straight line but i added a feature so they spawn creating a line which goes left and right but now it does the glitch. Any help would be much appreciated. Thank you
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