Question by
sarrascaeta · Aug 03, 2017 at 03:11 PM ·
collisionphysicstiled
Floor is made up of tiles with their own box colliders. Pushable item gets stuck on the "seams"
So I have a scene where the floor is made up of some tiled objects. All of these have the exact same height and exact same Y position. I also have a block with a rigidbody that you can push on the ground. It has a rigidbody with freeze rotation enabled for X, Y, and Z.
My issue is this: when pushing the block around, it sometimes gets stuck when reaching the seams of the tiled objects. I have tried giving it a friction of 0, but it still gets stuck sometimes. Is there any solution for this, other than manually creating a big collider that spans the entire floor?
blockgetsstuck.gif
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