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Question by honjiepin · Aug 20, 2016 at 01:18 AM · c#gameobjectrandomspawn

How to spawn randomly with multiple gameobject

Hi, i know how to spawn 1 game object randomly between times but the problem is if i have more than 1 or more (im not decide yet how many)game object to spawn, how do i write for the code in c#? Please teach.

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Answer by OsmiousH · Aug 20, 2016 at 01:36 AM

Always remember that spawn is used in network terms and Instance is used in local terms

Ok I know Javascript but ill try my best to Define my script in C#

 import UnityEngine;
 import System.Collections;
 
 public GameObject[] ObjectsToSpawn;
 
 void Update(){
      if(Input.GetKey("space")){
       Object.Instantiate(Objects[Random.Range(0,ObjectsToSpawn.length)]);
      }
 }

Now

Go to inspector

Find the script over there

Drag and drop the objects in the drop down called ObjectsToSpawn

Now How does this work?

In the Update function which is called every frame (Whenever the screen is repainted)

there is an if statement that waits for the Keyboard Input Space as a condition

When the condition is met it randomly chooses and Instantiates (Creates) a new GameObject from the list of GameObjects

@OsmiousH

Oh and plz mark my answer as correct

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Answer by OsmiousH · Aug 20, 2016 at 01:42 AM

Go to inspector

Find the script over there

Drag and drop the objects in the drop down called ObjectsToSpawn

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