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Question by ItzPorkchop · May 03, 2021 at 05:28 PM · unity 2dparent-childcards

Unable to set object as child

I followed a tutorial for most of this, but somewhere along the line where I changed the card from an Image to an Image with children, the drag and drop code no longer works. I have a DropZone with a rigidbody and a boxcollider and the card also has both. Theoretically, when the card is released over the dropzone, it should become its child. This is not the case. using System.Collections; using System.Collections.Generic; using UnityEngine;

 public class DragDrop : MonoBehaviour
 {
     public GameObject Canvas;
     private bool isDragging = false;
     private bool isOverDropZone = false;
     private GameObject dropZone;
     private GameObject startParent;
     private Vector2 startPosition;
 
     private void Awake()
     {
       Canvas = GameObject.Find("Main Canvas");
     }
 
     void Update()
     {
         if(isDragging)
         {
           transform.position = new Vector2(Input.mousePosition.x, Input.mousePosition.y);
           transform.SetParent(Canvas.transform, true);
         }
     }
 
     private void OnCollisionEnter2D(Collision2D collision)
     {
       isOverDropZone = true;
       dropZone = GameObject.Find("DropZone");
     }
 
     private void OnCollisionExit2D(Collision2D collision)
     {
       isOverDropZone = false;
       dropZone = null;
     }
 
     public void StartDrag()
     {
       startParent = transform.parent.gameObject;
       startPosition = transform.position;
       isDragging = true;
     }
 
     public void EndDrag()
     {
       isDragging = false;
 
       if(isOverDropZone)
       {
         transform.parent = dropZone.transform;
       }
       else
       {
         transform.position = startPosition;
         transform.SetParent(startParent.transform, false);
       }
     }
 }
 
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