Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by DenisTribouillois · Sep 20, 2016 at 09:01 AM · oculustracking

Disable Oculus tracking

I would like to disable the Oculus tracking (position AND rotation). My scene is really simple: it's just a white dot and a black background. I want the dot to appear fixed, so I try multiple things :

  • Make the dot a child of the camera

  • Set the transform.rotation of the camera to identity

  • Multiple solutions from http://answers.unity3d.com/questions/1064829/how-to-disable-oculus-head-input-tracking.html and http://forum.unity3d.com/threads/oculus-dk2-when-virtual-reality-enabled-i-want-to-disable-hmd-tracking.335636/

With all this I can see the dot "not moving" but the tracking is not disable and if I move the head quickly I can see jumps and latency. While playing in the editor I can change the "Target eye" setting of my camera to "None (main display)", which freeze the Oculus frame and disable tracking, it's smooth and clean like I want, but it doesn't work in script (and if I move the dot it's not updated, so it's not a good method anyway).

If anyone found a good solution to really disable the Oculus tracking it would be greatly appreciated!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Sindorej · Sep 22, 2016 at 08:35 AM

I'm not sure if that is possible, but maybe you can have a second camera that is fixed and overrides the oculus one. You can change the depth from a script to select which one should be in front each time.

I am currently developing for the Vive, and that sollution would not work because it overrides all cameras, but maybe it is possible for Oculus.

In any case, good luck :)

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DenisTribouillois · Sep 22, 2016 at 09:49 AM 0
Share

Unfortunately, every camera I add in the scene is replaced with an Oculus camera...

avatar image Sindorej DenisTribouillois · Sep 22, 2016 at 09:53 AM 0
Share

Ah, same story with the vive. $$anonymous$$y only other suggestion is to try using a canvas ins$$anonymous$$d, since it renders on the cameras

avatar image DenisTribouillois Sindorej · Sep 22, 2016 at 01:30 PM 0
Share

A canvas with render mode set to "Screen space - Overlay" seems to do the trick, even if the tracking is not disabled. ("Screen space - Camera" and "World space" seems to be affected by tracking). It's a good solution but still not perfect: if I want to use 3D elements in my scene (or at least make the canvas appear at multiple distances) I'm not sure how to achieve that.

Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

54 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Get correct floor height for OculusQuest 1 Answer

Is there a way to disable OVRplayerController tracking for use with networking such as Photon? (Oculus Integration) 1 Answer

Disable headset totation 0 Answers

Oculus touch controller tracking lag in headset only 0 Answers

Reverse head tracker output around y axis 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges