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Question by klaermans32 · Jul 02, 2020 at 11:12 AM · movementrigidbodyvelocitymovetowards

How do i add velocity in direction depending on WASD keys pressed

I haven't found any topic about such a simple thing with a working solution so here I'll clarify. I have a 3D character, that aims at mouse like in an FPS game. I just want to add velocity to the rigidbody in it's forward direction when W is pressed, in it's right direction when D is pressed, in a 45 degree angle when W and D are pressed at the same time and so on. I hope someone can link me something that works or say what is missing in my code:

 //Get WASD input
 Vector2 movementInput = controls.Player.Movement.ReadValue<Vector2>().normalized;
                 
 Vector3 direction = transform.forward;
 //The following 2 lines work for walking forwards and backwards relative to aiming direction
 direction.x *= movementInput.y;
 direction.z *= movementInput.y;
 //Now i need to have left and right (it should also go diagonal is forwards and right is pressed for example)
                 
    Vector3 finalVelocity = rigidBody.velocity + direction * movementSpeed * Time.deltaTime;
    rigidBody.velocity = finalVelocity;




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Answer by rh_galaxy · Jul 02, 2020 at 10:06 PM

You are very close, I think you should experiment with this

 direction.x *= movementInput.x;
 direction.z *= movementInput.y;

It's all about getting the direction vector correct from the movement x and y.

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