Question by 
               pinkyking256 · Jul 01, 2020 at 09:07 PM · 
                2dscripting problem2d gamebutton trigger events  
              
 
              Input/Animation works fine in Play (Editor) but not in the build
I have a pretty simple script:
 public Animator anim;
 void Start()
 {
 }
 void Update()
 {
     if (Input.GetKeyDown("return")){
         play();
     }
 }
 void play()
 {
     anim.SetTrigger("playbutton");
 }
It works wonders in the editor window, but when I build and run, absolutely nothing happens. It loads the scene just fine, but the button inputs don't seem to be getting through.
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                