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Question by
Chimango · Jul 01, 2020 at 03:04 PM ·
illumination
Realtime global illumination in several scenes
It is posible to bake Realtime global illumination information, for several scenes separatelly, and then load it additivelly? We have a big open world, and bake the lighting, but we have to load all scenes and bake it togheter in a lighting scene, to then load that scene and keep it loaded all the execution time. There is a better way to achieve this?
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