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Question by fraubolat · Jul 01, 2020 at 11:59 AM · scripting problemraycastunity 2draycasting

script problem even though i have no errors

so if the rocket hit the player it should do damge but its not working here is the script

 using System.Collections;
 using System.Collections.Generic;
 using UnityEditor;
 using UnityEngine;
 
 public class gidlmissle : MonoBehaviour
 {
     plazerhealth a;
     public Transform player;
     float speed = 1f;
     public void Start()
     {
         
     }
 
     // Update is called once per frame
     void Update()
     {
    
         transform.position = Vector3.Lerp(transform.position,player.position,speed*Time.deltaTime); 
 
     }
     private void OnCollisionEnter(Collision collision)
     {
        
         if(collision.collider.tag=="player")
         {
             a = transform.GetComponent<plazerhealth>();
             if(a != null)
             {
                 a.takedamge(300);
             }
                 
         }
 
     }
 }

 
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Answer by tuinal · Jul 01, 2020 at 12:43 PM

You're calling transform.GetComponent (finding a component on the object the script is attached to), when you want to be calling collision.collider.GetComponent (finding a component on the object the collision involves).

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avatar image fraubolat · Jul 01, 2020 at 07:56 PM 0
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ok thanks bro

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Answer by tBurger · Jul 01, 2020 at 02:22 PM

What @tuinal said! transform.GetComponent() tries to find a component called "plazerhealth" on the same gameObject gridlmissile is attached to. So unless there actually is a component like that attached it will assign null to a.

On a different note: Please check out code readability principles, layouting and naming convention rules. You will do yourself and everyone else a favor by learning coding following some of those. Good luck :)

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avatar image fraubolat · Jul 01, 2020 at 07:56 PM 0
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ok thanks but can you show me how to do it in code PLS. thanks all so for the second tip and i am sorry for the bad English its not my mother language.

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