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Question by RossGamer · Jul 01, 2020 at 11:14 AM · scenefloat

How to reference public floats to different scripts in different scenes?

I'm trying to link these scripts to change the difficulty of the game by adding force to a cube. Any help is appreciated.

Script 1:

using UnityEngine;

public class PlayerMovement : MonoBehaviour {

 public Rigidbody Rb;

 public float forwardForce = 2000f;
 public float sidewaysForce = 500f;
 public float Speed = 50f;

 
 

 void Start()
 {
     forwardForce = GetComponent<DifficultySelector>().Forwardforce;
     
 }
 
 
 // Update is called once per frame
 void FixedUpdate()
 {

     Rb.AddForce(0, 0, forwardForce * Speed * Time.deltaTime);

     if (Input.GetKey("d"))
     {
         Rb.AddForce(sidewaysForce * Time.deltaTime, 0, 0, ForceMode.VelocityChange);
     }

     if (Input.GetKey("a"))
     {
         Rb.AddForce(-sidewaysForce * Time.deltaTime, 0, 0, ForceMode.VelocityChange);
     }

     if (Rb.position.y < -1f)
     {
         FindObjectOfType<GameManager>().EndGame();
     }

     if (Rb.velocity.magnitude > Speed)
     {
         Rb.velocity = Rb.velocity.normalized * Speed;
     }

 }

}

Script 2:

using UnityEngine; using UnityEngine.SceneManagement;

public class DifficultySelector : MonoBehaviour { public float Forwardforce = 50f;

 public void Easy()
 {
     Forwardforce = 25f;
     SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
 }

 public void Normal()
 {
     Forwardforce = 50f;
     SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
 }

 public void Hard()
 {
     Forwardforce = 75f;
     SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
 }

}

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avatar image tBurger · Jul 01, 2020 at 02:36 PM 0
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Sorry I have no idea, what you're problem is, or what you're trying to do with that code...

avatar image Magso tBurger · Jul 01, 2020 at 03:03 PM 0
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Did you get this question in an email? Check your settings because Unity's site may have automatically tagged you as an expert on something, I myself was once automatically tagged as a 2D expert.

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Answer by Magso · Jul 01, 2020 at 03:06 PM

forwardForce = GetComponent<DifficultySelector>().Forwardforce; should work unless the DifficultySelector is on another GameObject, in that case you have to reference it.

 GameObject difficulty;
 difficulty = GameObject.Find("GameObject name");
 forwardForce = difficulty.GetComponent<DifficultySelector>().Forwardforce;
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avatar image RossGamer · Jul 01, 2020 at 11:55 PM 0
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Thanks for trying. It didn't work. I got this error: NullReferenceException: Object reference not set to an instance of an object Player$$anonymous$$ovement.Start () (at Assets/Scripts/Level Scripts/Player$$anonymous$$ovement.cs:19) The game object is on a separate scene so I don't think referencing it will work. I had a feeling saving the variable then finding the script and taking that variable would work but it obviously didn't or else I wouldn't be here right now.

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Answer by RossGamer · Jul 03, 2020 at 07:40 AM

I'm just removing the difficulty altogether because it doesn't fit my game well anyway.

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