Different number of batches in Stats and Frame Debugger counts (222 in stats, 55 in debugger)
I have a unity project that I'm trying to optimize. I look at the stats and see I have "222" batches in a frame (with -111 saved by batching??).
When I check the frame debugger to see what they are, I only see 55 calls.
Any idea what may be the source of the difference? And what is that negative batching? am I actually making it draw more than it would without batching? (which is not true because I checked)
Answer by menguzat · Jul 02, 2020 at 05:27 PM
So if anyone falls into this pit of the looking-for-unity-answers web, the general consensus is "don't believe the main stats' lies. frame debugger tells the truth."
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