- Home /
Can sprites be static batched? (URP, 2D Renderer)
Hey everyone
I have a scene containing a few sprites and I am using URP with the 2D renderer. The sprites won't be moving, their color will not be changed. From all my knowledge of rendering 3d geometry it should be possible to renders these as a single static batched. Objects are marked as static, they use the same Sprites/Default Material instance with renderqueue set to 2000.
Still all I get is a Draw Dynamic call. Is it possible to draw these background elements as a static batch or does the Sprite Renderer itself prevent this?
Answer by Katherine1998 · Apr 18 at 09:17 AM
It looks like sprites can`t be static batched,because static batching need mesh filter component. https://docs.unity3d.com/2020.3/Documentation/Manual/static-batching.html
Your answer

Follow this Question
Related Questions
batch moveing files 0 Answers
Batch Objects with Different Colors and Scales 2 Answers
How to reduce drawcalls on duplicated trees? 1 Answer
Dynamic batching breaks with the material Mobile/Alpha Blended. 0 Answers
Trying to reduce draw calls but...? 2 Answers