Halo component does not show after updating to urp
unity version 2019.4.1f1
I recently updated to Universal Rendering Pipeline.
Now the halo component doesnt seem to work.
I read on the unity documentation to go into the graphics window and change the shader thats listed for halo light, but there isnt a single mention of halos in the graphics window(edit -> project settings -> graphics)
Im hoping I dont have to use a semi-opaque png....gonna be annoying to tweak the colors that way. =/
Anyone got any ideas?
Answer by pouyan4938 · Jul 01, 2020 at 05:08 PM
me too, did you fixed?
I did not. There doesnt seem to be much documentation on this. It seems dumb that upgrading breaks so much stuff =/
Im afraid to buy any assets from the asset store now. What if it relies on this??
i don't now yet but i think we must use Post processing. and after we could use halo and other. i test this soon!
Answer by aloften · Jul 14, 2020 at 08:11 AM
Im not sure if anyone else is still having this issue, but honestly, its probably not worth your time to do the research on this...
I feel that the best use of your time on this is to look up different shaders and shader tutorials and just work on building your own or implementing some type of image with an animated noise distortion or something. Time spent on shader research is never a waste where as the halo research is a bust so far.
I ended up reverting. my current project needs this halo due to some previously built features and i have since learned a lot about shaders but am refusing to upgrade again and not know what to do when I run into these issues.
Ill try the hdrp on the next project maybe. Probably gonna steer clear of the urp though since I kinda like my little halo feature.
I just upgraded a project to hdrp and am having the same issue. I had a mouse "reticle" that was a small halo and no longer works. Granted I only upgraded to learn more about the shader graph so I guess I should focus on that.
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