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Question by TheFrankman123 · Oct 09, 2011 at 10:16 AM · movementcharacterrotate

Rotate Character with movement

Right, I have a simple movement script. I haven't picked up unity in a while and for some reason it seems i have forgotten some of the basics. I want my character to face the direction he is moving. Here is the script i have for movement at the moment.

 var speed : float = 6.0;
 
 var jumpSpeed : float = 8.0;
 
 var gravity : float = 20.0;
 
 private var moveDirection : Vector3 = Vector3.zero;
 
 function Update() {
     var controller : CharacterController = GetComponent(CharacterController);
     
     if (controller.isGrounded) {
         // We are grounded, so recalculate
         // move direction directly from axes
         moveDirection = Vector3(Input.GetAxis("Horizontal"), 0,
                                 Input.GetAxis("Vertical"));
         moveDirection = transform.TransformDirection(moveDirection);
         moveDirection *= speed;
         
         if (Input.GetButton ("Jump")) {
             moveDirection.y = jumpSpeed;
         }
     }
 
     // Apply gravity
     moveDirection.y -= gravity * Time.deltaTime;
     
     // Move the controller
     controller.Move(moveDirection * Time.deltaTime);
 }
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Answer by syclamoth · Oct 09, 2011 at 10:21 AM

Like this-

 if(moveDirection.magnitude > 0.05f)
 {
     transform.LookAt(transform.position + moveDirection);
 }

I mean, that's just one way- you can do it any way really.

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avatar image syclamoth · Oct 09, 2011 at 10:22 AM 0
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Oh yeah- you have to do it before any of the jump stuff gets added.

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Answer by TheFrankman123 · Oct 12, 2011 at 03:19 AM

Thank you!

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Answer by TheFrankman123 · Oct 12, 2011 at 11:55 PM

Turns out it's just easier to use the third person controller script in the standard assets.

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avatar image uno · Aug 03, 2012 at 05:26 AM 0
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Hi,

I am having same kind of trouble, but ins$$anonymous$$d of moving all direction , my character is restricted to move in x-direction only -

   moveDirection = new Vector3(0,0,Input.GetAxis("Horizontal"));


basically what i want is to move my character in 2d platform.

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