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               deepeiton66 · Jun 30, 2020 at 09:05 AM · 
                renderinggraphicstrailrenderer  
              
 
              How to render trails into a low resolution off-screen render texture and composite that with the main render target
I was making a pixel art game. I need a nice trail behind my player but I want it pixelated. I think rendering trails into a low resolution off-screen render texture and composite that with the main render target might do the trick. But how do I do it? Sorry, this kinda like my first game. Can anyone please help me.
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