- Home /
Question by
haytemc · Jun 29, 2020 at 04:16 PM ·
meshesshadow bug
Weird Mesh Rendering Holes
I've been trying to fix this problem for about a year now shown here. I first noticed this when I was importing my meshes from Blender. I was using Edge Split before so I thought that was the problem, lately I've shifted away from it since I know how to make Normal Maps now. But when I imported my new Door Mesh, the Problem was still there. I already changed the bias and it worked but I saw a new Problem, there is a tiny slice at the mesh where you can see the other side shown here. I already double checked the mesh and it was all connected.
Comment
Your answer

Follow this Question
Related Questions
Meshes instead of terrains 1 Answer
Can i add a blender file from Unity asset using prefab ? 2 Answers
How do i delete VBOs? 0 Answers
Strange shader/lightning behavior in generated mesh 2 Answers