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Question by
tiago_carvalhais · Nov 27, 2018 at 11:09 AM ·
c#javascriptwebglserverchrome
Unity WebGL Problem
Hi!
I made an app that needs the user to authenticate and uses a local server with a database to save them. I want to run the app on Google Chrome, but since I can't run it directly by clicking on the icon generated by the Unity build, because of security reasons, the only way to run the app in there is to use the option "Build And Run" on Unity. The app works perfectly in this scenario, but it's not user-friendly...
So, I want to run the app on my server, using "http://localhost:port". The login screen appears, but when I want to make server calls to autheticate the user I get the following error:
I would be very thankful if anyone could help me with this!
error.png
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