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Question by HaMMeRSI · Jun 29, 2020 at 12:00 PM · bug-perhapseditorguieditor extension

Editor: PropertyField + [HideInInspector] issue,Custome editor for specific property

Hello,

I Want to disable and enable a single member according to some enum int the same class. My editor code is:

     void OnEnable()
     {
         myObject = serializedObject.FindProperty("myObject");
         myEnum = serializedObject.FindProperty("myEnum");
     }
 
     public override void OnInspectorGUI()
     {
         DrawDefaultInspector();
         if (myEnum.intValue == (int)someEnum.Custom)
         {
             EditorGUILayout.PropertyField(myObject,true);
         }
         else
         {
             GUI.enabled = false;
             EditorGUILayout.PropertyField(myObject,true);
             GUI.enabled = true;
         }
 
         serializedObject.ApplyModifiedProperties();
     }

And the Editable class:

 [Serializable]
 public class someObject
 {
     public int val;
 }
 
 [CreateAssetMenu(fileName = "...", menuName = "...")]
 public class QuestDefinition : ScriptableObject
 {
         ... Other members
         public someEnum myEnum= someEnum.Custom;
         public someObject myObject;
 }


The issue is if I dont add [HideInInspector] to myObject, it will be displayed twice, however if I do add it, the children wont be visible.

How can I achive the wanted result here?

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Answer by Bunny83 · Jun 29, 2020 at 11:10 PM

See this answer for a solution

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avatar image HaMMeRSI · Jun 30, 2020 at 12:45 PM 0
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Thanks, that what I Was looking for!

avatar image CodesCove · Jun 30, 2020 at 09:57 PM 0
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Nice.. didn't know that one

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Answer by CodesCove · Jun 29, 2020 at 07:45 PM

One way is to not draw the default inspector at all. Draw only the custom inspector.. drawback is that you need to "redraw" everything in custom inspector.. but that usually is the case..

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