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Question by OmegaFalcon · Jun 29, 2020 at 02:57 AM · 2dmaterial color

How to change the color of a material (material.color not working?)

Is there a way I can set the color of a material directly?


I feel like this should be a very simple thing, just materialA.color = this_color, but that doesn't seem to work. I've seen somewhere that I can set the material color to a predefined shader color or something (i haven't messed around with shaders yet), but I want the material color to change corresponding to the user's input.

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Answer by OmegaFalcon · Jul 11, 2020 at 03:51 PM

Finally fixed my problem. It's actually very simple. Since I was using sprite lit, instead of using "_Color" I use "_BaseColor".

So doing material.setColor("_BaseColor", newcolor) is what worked.

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Answer by haizathaneefa · Jun 29, 2020 at 04:35 AM

Hello, this might help you out with your problem here.

  void Start()
    {
        var cubeRenderer = cube.GetComponent<Renderer>();
 
       // change color to red
        cubeRenderer.material.SetColor("_Color", Color.red);
    }

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avatar image OmegaFalcon · Jun 29, 2020 at 04:52 AM 0
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looked promising but it didn't work idk why. The material just remains the color it was set to in the inspector.

avatar image haizathaneefa OmegaFalcon · Jun 29, 2020 at 04:56 AM 0
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Sorry, try this out. Place the script to the gameobject itself. Tested it myself and it works but just try it out on your own.

   void Start()
     {    
         gameObject.GetComponent<Renderer>().material.color = Color.red;
     }
avatar image OmegaFalcon haizathaneefa · Jun 29, 2020 at 05:57 PM 0
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The thing is the material isn't a component of any object. I use the material in trail renderers, so to access the material I have a public reference to the material which I drag from the assets. When I do material.color = newcolor nothing changes.

I've tried changing the trail renderer's color property itself but got no results as well

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