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what is the most efficient way to create a killbox
Hi! Which solution is most efficient when it comes to making a killbox and why?
1) Setting up a large box collider all across the scene and make the player die on collision. 2) Have a small box collider follow the player around, still dies on collision. 3) Specifying a value in Y to be the killzone (no box collider). For example, in 2D, if the player falls below -12 in Y, he dies. 4) Another solution not listed here.
Thank you!
Answer by T-D-M-3 · Apr 27, 2014 at 07:28 PM
The best way in my opinion is the box collider. the reason is it is the easiest to rig and is very reliable for most situations. However specifying a Y value will be 100% reliable in all situations. -T.D.M.3
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