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Question by DJ_DiX · Sep 12, 2019 at 09:52 AM · custom editorenumpropertydrawer

Hide properties by enums in array element entries.

I need hide properties by fields "TaskType"(enum) and "Type"(enum). But custom Property Drawer can't serialize properties of array elements + i cant write any worked for this situation Custom Editor. Hope someone will can help with this problem. Task script:

 using System;
 using UnityEngine;
 
 [Serializable]
 public class UniversalTask
 {
     public string Description;
     public bool Completed;
     public int CurrentAmount;
     public int RequiredAmount;
     public enum taskType { Travel, Travel2 };
     public taskType TaskType;
     public bool one = false;
 
     [Serializable]
     public class TravelTask
     {
         public enum type { To, ForTime, ToForTime }
         public type Type = type.To;
         public bool one = false;
         public Vector3 Point = new Vector3(0, 0, 0);
         public float AreaRadius = 10;
         // Need show when Type == type.ForTime
         public float ForTime = 0;
     }
     // Need show when TaskType == taskType.Travel
     public TravelTask Travel;
     public TravelTask Travel2;
 
     public UniversalTask(string Description, bool Completed, int CurrentAmount, int RequiredAmount)
     {
         this.Description = Description;
         this.Completed = Completed;
         this.CurrentAmount = CurrentAmount;
         this.RequiredAmount = RequiredAmount;
     }
     public void Init() { /* Default init stuff */ }
     public void Evaluate() { if (CurrentAmount >= RequiredAmount) Complete(); }
     public void Complete() { Completed = true; }
 
 }

Main Quest script:

 using System.Collections;
 using System.Collections.Generic;
 using System.Linq;
 using UnityEngine;
 
 public class UniversalQuest : MonoBehaviour
 {
     public List<UniversalTask> Tasks = new List<UniversalTask>();
     public string QuestName;
     public string Description;
     public int ExperienceReward;
     // public Item ItemReward { get; set; }
     public bool Assigned;
     public bool Completed;
     public bool Selected;

     public void CheckTasks()
     {
         Completed = Tasks.All(g => g.Completed);
     }
 }
 

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