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Activate PlayerSettings dialog in-game.
Hello, is it possible to activate the PlayerSettings in game? I would like to display it to users when they click a settings button.
Note that the game is windowed and the overall thing is more application-like than most games. It makes sense to show the player settings as a separate OS styled window.
Answer by Cherno · Jun 23, 2015 at 11:08 PM
PlayerSettings inherits from UnityEditor, which you can not include in a Build, so no, it's not possible.
So basically just use PlayerSettings and build a settings window, correct?
I mean, changing quality settings can be done simply by using PlayerSettings class I believe? Anyways, correct answer, though not the one I wished :(
edit: QualitySettings is what I was referring too :)
Oh well, I guess that's slightly different, since some Unity games appear to have options menues in-game that lets the user change quality settings...
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