Implementation of loading animation that moves asynchronously during scene transition
Scene loading is done asynchronously using "SceneManager.LoadSceneAsync".
However, when transitioning the scene from "SceneManager.LoadSceneAsync" start and load end The main thread hangs for a few seconds and the loading animation hangs.
Scenes with a large number of objects to read will take longer to stop.
The loading animation only rotates the Image constantly, I changed the processing method to "Start Coroutine", "Task", and "Animator", It wasn't resolved.
Is there an asynchronous process that does not stop the animation even when the scene transitions?
Development environment Unity 2018.4.22f1
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