Android game export, duplicate files not found
Hi, I have a problem, and when I try to export my Android game, I get an error that says: Win32Exception: ApplicationName = 'C: \ Users \ WHINSEKK \ Java \ jdk1.8.0_241 \ bin \ java.exe', CommandLine = '-Xmx4096M -Dcom.android.sdkmanager.toolsdir = "C: \ Users \ WHINSEKK \ AppData \ Local \ Android \ Sdk \ tools" -Dfile.encoding = UTF8 -jar "C: \ Program Files \ Unity \ Editor \ Data \ PlaybackEngines \ AndroidPlayer / Tools \ sdktools.jar "- ', CurrentDirectory =' C: \ Users \ WHINSEKK \ Documents \ --- MY PROJECTS --- \ Kangaroo - PROJECT ' System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) System.Diagnostics.Process.Start () (wrapper remoting-invoke-with-check) System.Diagnostics.Process: Start () UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) (at C: /buildslave/unity/build/Editor/Mono/Utils/Program.cs: 44) UnityEditor.Utils.Program.Start () (at C: /buildslave/unity/build/Editor/Mono/Utils/Program.cs: 28) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String [] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waiting.System UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String [] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waiting.StringToExit System.StringToExit system.Storing UnityEditor.Android.AndroidSDKTools.RunCommand (System.String [] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.AndroidSDKTools.RunCommand (System.String [] sdkToolCommand, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.AndroidSDKTools.RunCommand (System.String [] sdkToolCommand, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.AndroidSDKTools.GetSDKBuildToolsDir () UnityEditor.Android.AndroidSDKTools.UpdateToolsDirectories () UnityEditor.Android.AndroidSDKTools..ctor (System.String sdkRoot) UnityEditor.Android.AndroidSDKTools.GetInstance () UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessAndroidPlayer.PrepareForBuild (BuildOptions options, BuildTarget target) UnityEditor.Android.AndroidBuildPostprocessor.PrepareForBuild (BuildOptions options, BuildTarget target) UnityEditor.PostprocessBuildPlayer.PrepareForBuild (BuildOptions options, BuildTargetGroup targetGroup, BuildTarget target) (at C: /buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs: 87) UnityEngine.GUIUtility: ProcessEvent (Int32, IntPtr)
How can i fix it?
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