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Question by isaacduncan02 · Sep 23, 2019 at 06:57 AM · 2d2d gameresolutionplatformer

Spawning mobs in a platformer game

Am creating an infinite runner game and coins/mobs will spawn on my platforms. Currently I have the location of the said entities spawned directly above my platforms like below. The offset value is just me tweaking the value in the inspector.

 public float offset;
 spawnEntity(entity ,new Vector2(platform.position.x, platform.position.y + offset)

I was wondering is this bad practice with this use of hard values? Would it be affected with changing resolutions or does unity have a way of properly scaling it as the resolution changes?

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avatar image mchts · Sep 24, 2019 at 07:02 AM 0
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unity world uses units for coordinate system not pixels. Therefore it wont be affected by resolution

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