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Question by jamiegreeny · Jun 26, 2020 at 03:01 PM · boundscamera follow

Camera Follow Problem

For some reason, whenever I assign bounds to my camera or player using Mathf Clamp, they just fly between the two y values. Can anybody help?

Here is my code:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class topdowncamera : MonoBehaviour { private Vector2 velocity;

 public float smoothTimeY;
 public float smoothTimeX;

 public GameObject player;

 public bool bounds;

 public Vector3 mincamerapos;
 public Vector3 maxcamerapos;

 private void Start()
 {
     player = GameObject.FindGameObjectWithTag("Player");
 }

 private void FixedUpdate()
 {
     float posX = Mathf.SmoothDamp(transform.position.x, player.transform.position.x, ref velocity.x, smoothTimeX);
     float posY = Mathf.SmoothDamp(transform.position.y, player.transform.position.y, ref velocity.y, smoothTimeY);

     transform.position = new Vector3(posX, posY, transform.position.z);

     if (bounds)
     {
         transform.position = new Vector3(Mathf.Clamp(transform.position.x, mincamerapos.x, maxcamerapos.x),
            Mathf.Clamp(transform.position.y, mincamerapos.y, maxcamerapos.y),
            Mathf.Clamp(transform.position.z, mincamerapos.z, maxcamerapos.z));
     }
     

 }

}

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