Question by
Darkness-Group · Jun 14, 2017 at 02:04 PM ·
unity 5renderingmaterialsbug-perhaps
Unity3d rendermode change at runtime not correctly changed
Hello
Im working on a script that changes the rendermode from opaque to transparent and visa versa at runtime. The only problem is unity does not update the rendermode visually in the game when returning from transparent to opaque. But does when going from opaque to transparent.
Can someone confirm if its supported to change the rendermode at runtime? and if it is possible why its not updating?
Thank you!
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