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               Question by 
               jonasmortensen · Feb 22, 2019 at 11:34 AM · 
                shaderparticlesparticlesystemparticle systememission  
              
 
              Make Start Color setting in particle system control _EmissionColor
The color of my particle is strictly dependent on the emission color. Not the regular color property. How can i map the StartColor gradient to modify _EmissionColor instead of _Color
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              Answer by richardkettlewell · Apr 21, 2019 at 07:39 PM
You need to write your own surface shader for this.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                