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Question by kadirozyy · Jun 25, 2020 at 04:20 PM · linerendererdragmouse-draglockon

Line Renderer Object to Object and Lock On Object

I want to make line renderer lock on object when I drag to near it. And I want to start just in an object. I mean line renderer will start in an object and end with another object. The code only draw lines.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class DragIndictatorScript : MonoBehaviour
 {
 
     Vector3 startPos;
     Vector3 endPos;
     public Material drag;
     Camera ccamera;
     LineRenderer lr;
     Vector3 camOffset = new Vector3(0, 0, 10);
 
 
     // Start is called before the first frame update
     void Start()
     {
         ccamera = Camera.main;
     }
 
     // Update is called once per frame
     void Update()
     {
         if (Input.GetMouseButtonDown(0))
         {
             if (lr == null)
             {
                 lr = gameObject.AddComponent<LineRenderer>();
             }
             lr.enabled = true;
             lr.positionCount = 2;
             startPos = ccamera.ScreenToWorldPoint(Input.mousePosition)+camOffset;
             lr.SetPosition(0, startPos);
             lr.useWorldSpace = true;
             lr.startWidth = 0.1f;
             lr.endWidth = 0.1f;
             lr.material = drag;
         }
         if (Input.GetMouseButton(0))
         {
             endPos = ccamera.ScreenToWorldPoint(Input.mousePosition) + camOffset;
             lr.SetPosition(1, endPos);
         }
         if (Input.GetMouseButtonUp(0))
         {
             lr.enabled = false;
         }
     }
 }
 

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