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Question by agusval1994 · Jun 25, 2020 at 12:31 AM · rotationplayerlookatsphere

How to rotate object in sphere

Hi, I have my character on a planet (sphere) and when it moves i want to look in the direction its moving. I have this code but the rotation doesn't work correctly.

What should I do?

Thanks.

public float walkSpeed = 6;

 Vector3 moveAmount;
 Vector3 smoothMoveVelocity;
 float verticalLookRotation;
 Rigidbody rigidbody;

 void Awake()
 {
     rigidbody = GetComponent<Rigidbody>();
 }

 void Update()
 {
     float moveH = CrossPlatformInputManager.GetAxis("Horizontal");
     float moveV = CrossPlatformInputManager.GetAxis("Vertical");

     Vector3 moveDir = new Vector3(-moveH, 0, -moveV).normalized;
     Vector3 targetMoveAmount = moveDir * walkSpeed;
     moveAmount = Vector3.SmoothDamp(moveAmount, targetMoveAmount, ref smoothMoveVelocity, .15f);

     rigidbody.velocity = new Vector3(moveH * walkSpeed, rigidbody.velocity.y, moveV * walkSpeed);

     if (moveH != 0f || moveV != 0f)
     {
         Quaternion rot = Quaternion.LookRotation(rigidbody.velocity);
         transform.rotation = Quaternion.Slerp(transform.rotation, rot, 5 * Time.deltaTime);
     }

 }

 void FixedUpdate()
 {
     Vector3 localMove = transform.TransformDirection(moveAmount) * Time.fixedDeltaTime;
     rigidbody.MovePosition(rigidbody.position + localMove);
 }
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