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Question by ddkim · Jul 22, 2016 at 02:35 AM · edgeanti-aliasing

Anti-Aliasing on mobile devices

I'm testing anti-aliasing on mobile devices. What I'm doing is to render a simple cube in isometric point of view like a hexagon. There is no light in the scene and the cube uses Unlit/Color Shader with a white color. Since this is a testing, the quality settings are all maxed out with 8x MSAA. What I have is this:

alt text

I captured the screen and cut only the cube part. As you see, the edges are still not sharp. If I render a similar scene using Android Studio with a simple 2D graphics, the result is this:

alt text

Even if the shape is not the same, the edges are great. Note that I don't use any openGL here. I simply draw the hexagon using onDraw(Canvas) method in a custom View. How can I achieve this anti-aliasing quality on Unity? I've already maxed-out quality settings, so is there anything I can do? I'm new to Unity so hopefully there is something that I don't know yet...

Thanks

cube.png (7.7 kB)
cube-android.png (8.9 kB)
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