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Question by amshegarh · Jul 19, 2016 at 08:48 AM · shaderheightmap

How do i apply a bumped diffuse texture shader

So i have a gameobject (sphere) created by code and i want to use heightmap for shader, but i am unable to find any examples how to do so (how to bind it how to enable it etc). By the way, i am using code-generated texture too

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