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Unable to build for iOS via Unity Cloud Build
I am currently working on building a Unity project via Unity Cloud Build, however I have come across a few errors when attempting to build for iOS after implementing an Ads SDK.
I am using FyberUnityPlugin-8.16.0 as per their documentation page: https://unity.fyber.com/docs/integrating-sdk
I have the also implemented mediation for the following Ad Networks; AdColony, UnityAds, and Vungle.
Version information listed below:
iOS Ad Mediator - Fyber_AdColony_3.2.1-r1
iOS Ad Mediator - FYBMediationUnityAds-2.1.1-r1
iOS Ad Mediator - Fyber_Vungle_5.3.0-r1
Android Ad Mediator - fyber-adcolony-3.2.1-r2
Android Ad Mediator - fyber-unityads-2.1.1-r1v2
Android Ad Mediator - fyber-vungle-5.3.0-r1
I’m able to get builds working locally for both Android and iOS. I’ve also be able to get Cloud Build working for Android.
However, when attempting a Unity Cloud Build for iOS I get the following error from the cloud build logs:
11013: /BUILD_PATH/.rvm/gems/ruby-2.1.1/gems/xcodeproj-1.5.1/lib/xcodeproj/project/object/helpers/groupable_helper.rb:18:in
parent': [!] [Xcodeproj] Consistency issue: no parent for object
JavaScriptCore.framework`:FrameworksBuildPhase
,FrameworksBuildPhase
(RuntimeError)
Unfortunately, this means I am unable to automate builds using this plugin and was hoping I could get some assistance with resolving this issue ?
Answer by timdevil · Dec 14, 2017 at 03:19 PM
I'm having the same issue. Did you manage to resolve it?