Tearing between two sprites
Hello !
I have an issue with sprites... I am repeating loopable sprites (not necessary the same sprites but they are loopable) and I have a small line between two of them only when the camera has a specific position.
The screenshot here shows what I mean... It happens when the camera is at x : 282.4 and if i put it at 282.41 or 242.39, there's no problem.
I have read lots of stuff about this tearing problem and I know that it occurs if sprites or camera don't have rounded positions... But in my case, they have rounded position (since pixelsPerUnit is 100, i round them to two digits). So what can I do more to avoid this ?
And it happens only on THAT particular sprites, not the others, and I've already checked if they have the right position...
Answer by Gerrard · Nov 03, 2015 at 04:39 PM
I think I found the solution.
The ortographicSize and the rect of the camera (i forced the aspect ratio to 16/9 so I change the rect of the camera) must be set in order to represent a full pixel on the screen...