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Question by
yunniity · Jun 24, 2020 at 05:01 PM ·
assetbundlebuild settings
AssetBundle has not been loaded
I am getting this error message as fast as i am trying to swap scenes: Scebe '0' couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded. I am sure my build settings are alright but i am not so sure about the AssetBundle part. Here is the code which loads the scenes:
using System.Collections; using System.Collections.Generic; using System.Security.Cryptography; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class GameOver : MonoBehaviour{ static public float BlueScore = 0f; static public float RedScore = 0f; private float WhichScene; public GameObject Player1; public GameObject Player2; public Text P1Score; public Text P2Score; void Start() {
}
void Update()
{
if (Player1.transform.position.y < -3f)
{
BlueScore = BlueScore + 1f;
P2Score.text = BlueScore.ToString();
LoadNextLevel();
}
if (Player2.transform.position.y < -3f)
{
RedScore = RedScore + 1f;
P1Score.text = RedScore.ToString();
LoadNextLevel();
}
}
public void LoadNextLevel()
{
WhichScene = Random.Range(0, 1);
SceneManager.LoadScene(WhichScene.ToString());
}
}
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