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Multiple animation event on one frame
I'm stuck here with one problem. Unity allows to assign multiple animation events to one animation frame, but second event hides behind first one (as it shown on attached screenshot) and unity invokes only first function. Is this a way to invoke both attached functions in a single frame?
Answer by Deadcow_ · Jan 04, 2015 at 10:48 AM
Ok the simple workaround for me is to set animation fps twice more than I needed, to put frame translation on every second step and place second animation event between first and second frame.
Answer by Hardeep · Nov 14, 2014 at 07:32 AM
You need to go to the FBX file and in Animation tab at the bottom you will find Events. Remove the event from there or you need to attach a script to your prefab using this FBX and that script should have the same Function :)