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Question by Newstage · Nov 05, 2020 at 02:53 AM · scripting problemscripting beginnerscriptingbasics

How to toggle on and off an animation with the same key?

So, basically I am trying to use the Key F to make my character do an animation to point a flashlight, but I am having a problem, when using the animator the transitions bug. Ive made a script for it to do the animation when I press the F key, but I cant use the same aproach to toggle off the animation (or turning off the flashlight). Only worked if I used other key like the E key so it wouldnt conflict.

Here's the script:

 using System.Collections;
 using System.Collections.Generic;
 using System.Diagnostics;
 using System.Threading;
 using UnityEngine;
 using Debug = UnityEngine.Debug;
 
 public class PlayerWalk : MonoBehaviour
 {
     private Animator anim;
 
     private float walk = 0.0f;
 
     private float mSpeed = 3f;
 
     public float rotation = 100;
 
     public bool flash = false;
 
 
     void Start()
     {
         anim = GetComponent<Animator>();
 
         anim.SetInteger("Flash", 0);
 
     }
 
 
     void Update()
     {
         transform.Translate(mSpeed * Input.GetAxis("Horizontal") * Time.deltaTime, 0.0f, mSpeed * Input.GetAxis("Vertical") * Time.deltaTime);
 
         walk = Input.GetAxis("Vertical");
 
         if (Input.GetKey(KeyCode.LeftShift))
         {
             walk += 1;
 
             mSpeed = 10f;
 
         if (Input.GetKeyUp(KeyCode.LeftShift))
         {
             walk = 1;
 
             mSpeed = 3f;
         }
 
         if (Input.GetKeyDown(KeyCode.F))
         {
             anim.SetInteger("Flash", 1);
             flash = true;
             //walk = 5;
 
         }
 
         if (Input.GetKey(KeyCode.F) && (flash == true))
         {
 
             anim.SetInteger("Flash", 0);
             //walk = 5;
 
         }
        
         if (Input.GetKey(KeyCode.S))
         {
             walk = -1;
         }
 
         anim.SetFloat("Walk", walk);
 
         this.transform.Rotate(0, (Input.GetAxis("Horizontal") * rotation) * Time.deltaTime, 0);
 
     }
 }
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Answer by TeamON · Nov 05, 2020 at 06:49 AM

Hi! Try replacing lines 49-63 with the following code:

     if (Input.GetKeyDown(KeyCode.F))
     {
              if (flash == false)
              {
                       anim.SetInteger("Flash", 1);
                       flash = true;
              }
              else
              {
                       anim.SetInteger("Flash", 0);
                       flash = false;
              }
     }
 
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