Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ShadowDemonGod · Jun 24, 2020 at 04:05 AM · rotation3drotate objectrotation axis

How do I reset the rotation?

The coding is a mess, I just starting Unity about a day ago, and everything works fine, but when I use "transform.rotation = Quaternion.Euler(0, 0, 0);" It snaps it back but I want it to slowly rotate back to "0, 0, 0" So how would I implement a new way of doing that? { if (Input.GetKey(KeyCode.W)) transform.Rotate(Vector3.left speed Time.deltaTime);

     if (Input.GetKey(KeyCode.S))
   transform.Rotate(Vector3.left * -speed * 1 * Time.deltaTime);

  if (Input.GetKey(KeyCode.A))
   transform.Rotate(Vector3.forward * speed * Time.deltaTime);

   if (Input.GetKey(KeyCode.D))
   transform.Rotate(Vector3.forward * -speed * 1 * Time.deltaTime);

   if (Input.GetKeyUp(KeyCode.D))
   transform.rotation = Quaternion.Euler(0, 0, 0);

 if (Input.GetKeyUp(KeyCode.A))
   transform.rotation = Quaternion.Euler(0, 0, 0);

if (Input.GetKeyUp(KeyCode.S)) transform.rotation = Quaternion.Euler(0, 0, 0);

if (Input.GetKeyUp(KeyCode.W)) transform.rotation = Quaternion.Euler(0, 0, 0); } }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by UnityedWeStand · Jun 24, 2020 at 04:41 AM

Use Quaternion.Slerp(). Note that you will need to store the starting rotation. Also, you can use Quaternion.identity instead of Quaternion.Euler(0, 0, 0)

 Quaternion startRotation;
 float time;
 
 private void SomeFunctionCalledOnceAtBeginningOfRotation()
 {
     startRotation = transform.rotation;
 }
 
 private void SomeFunctionCalledEveryFrame()
 {
     transform.rotation = Quaternion.Slerp(startRotation, Quaternion.identity, time);
     time += Time.deltaTime;
 }

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ShadowDemonGod · Jun 24, 2020 at 05:04 AM 0
Share

Thanks! I'm sure this is the right way, but I do not know how to implement this. Again, I'm very new. I did what I think was right and it did nothing. I even went to the Scripting API for it and tried that and still did nothing.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

208 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Why is this rotation not performed as expected? 1 Answer

The object turn but the axis dont (SOLVED) 3 Answers

i need to rotate cube in z axis or x axis one direction at time 0 Answers

Having trouble rotating a turret 1 Answer

How to tilt object towards the direction it's going, while it can be rotated to face any direction? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges