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Question by IsaiahAndersen · Jun 24, 2020 at 08:26 AM · unity 2dvisual studio

How to make a triple key input

So I'm creating a text based game, where there are game states including the story and choices and what not, so I have a simple code that allows the user to use key inputs from W, A, and D in order to move between game states. I want to incorporate a point where the player must hit the S key 3 times in a row in order to proceed to a specific game state(from a specific game state). The code I have right now allows this by making that Input specified to a point in the array called 'nextStates' which I can put the triple input in and then just make that have a game state if I need one there. The problem is that I have no idea how to make the game recognize that the S key was pressed 3 times. I looked around and I haven't found anything that I can understand, as I'm brand new to this, so here's my code for right now. Any help would be appreciated :)

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

public class AdventureGame : MonoBehaviour {

 [SerializeField] Text textComponent;
 [SerializeField] State startingState;

 State state;

 // Start is called before the first frame update
 void Start()
 {
     state = startingState; 
     textComponent.text = state.GetStateStory();
 }

 // Update is called once per frame
 void Update()
 {
     ManageState();
 }

 private void ManageState()
 {
     var nextStates = state.GetNextStates();
     if (Input.GetKeyDown(KeyCode.W))
     {
         state = nextStates[0];
     }

     else if (Input.GetKeyDown(KeyCode.D))
     {
         state = nextStates[1];
     }

     else if (Input.GetKeyDown(KeyCode.A))
     {
         state = nextStates[2];
     }
         

     textComponent.text = state.GetStateStory();
 }

}

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